Technical UI Designer Now
UI systems, menus, animations, and motion graphics built in-engine, shaping responsive interface flows for a AAA mobile game.
Interaction designer
I design, animate and code interfaces for games and the web.
Working across product, games, and the web, turning complex problems into clear, human-centered interfaces.
I start by asking questions to understand the problem and the outcome.
That shapes high-fidelity wireframes, which grow into dynamic interfaces built for real-world prototyping and testing.
Often taken all the way to production code — in-engine or in the browser.
UI systems, menus, animations, and motion graphics built in-engine, shaping responsive interface flows for a AAA mobile game.
Taught Python, Unity, and Java through hands-on game-development courses, mentoring youth from programming fundamentals to first shipped projects.
Gameplay interfaces, UI frameworks, animation systems, and icon libraries for a AAA game, designed in Figma and Unity.
Interactive, responsive web experiences and reusable animation systems in React and Framer, turning design concepts into production-ready code.
Redesigned a genome-research platform’s navigation, search workflows, data visualization, and design systems, improving accessibility for complex scientific datasets.
UX research, service journey mapping, and Service Desk design across university IT platforms, improving support workflows for students.
An interdisciplinary program in human-centered design, interactive technologies, and front-end development, specializing in UX research and interface systems.
Institutional recognition for WeCare — a speculative personalized-medicine platform integrating genomic insight and preventive care.
Emily Carr University
Co-authored research documenting the interaction-design strategies that improved accessibility, data-viz clarity, and usability of complex genomic datasets.
Database · Oxford University Press