An interaction designer working across product, games, and the web,
turning complex problems into clear, human-centered interfaces.
I design digital products, games & websites that bring ideas to life.
The design path
I start by asking questions to understand the problem and the outcome. That shapes high-fidelity wireframes, which grow into dynamic interfaces built for real-world prototyping and testing — often taken all the way to production code.
Technical UI DesignerMar 2026–PresentNow
Kabam
UI systems, menus, animations, and motion graphics built in-engine, shaping responsive interface flows for a AAA mobile game.
Instructor — Game Dev & ProgrammingJan 2024–Jun 2026
UTG Academy
Taught Python, Unity, and Java through hands-on game-development courses, mentoring youth from programming fundamentals to first shipped projects.
UX/UI DesignerMar 2025–Dec 2025
Shifty Eye Games
Gameplay interfaces, UI frameworks, animation systems, and icon libraries for a AAA game, designed in Figma and Unity.
Creative DeveloperMar 2025–Jul 2025
Pixel One
Interactive, responsive web experiences and reusable animation systems in React and Framer, turning design concepts into production-ready code.
UX/UI DesignerMay 2024–Feb 2025
Simon Fraser University — GExplore
Redesigned a genome-research platform's navigation, search workflows, data visualization, and design systems, improving accessibility for complex scientific datasets.
Business AnalystMay 2023–Apr 2024
Emily Carr University
UX research, service journey mapping, and Service Desk design across university IT platforms, improving support workflows for students.
Bachelor of Interaction Design
Emily Carr University of Art + Design
Vancouver, Canada · 2019–2023
An interdisciplinary program in human-centered design, interactive technologies, and front-end development, specializing in UX research and interface systems.

Emily Carr University
Presenting user-testing insights to initiate IT projects
BCNET Tech Summit
On the Innovation Hub for digital transformation
The Show Exhibition
Engaging audiences with the award-winning WE CARE

ECU Health Design Award for Service
Institutional recognition for WE CARE — a speculative personalized-medicine platform integrating genomic insight and preventive care.
Emily Carr University

GExplore 1.5 — a C. elegans gene-function database
Co-authored research documenting the interaction-design strategies that improved accessibility, data-viz clarity, and usability of complex genomic datasets.
Database · Oxford University Press
Let's shape
experiences.
Full-time roles, freelance projects, design advice — or just to say hello.